#ifndef __User_h__
#define __User_h__
/**
User profile (a player or NPC)
Vehicles
Characters
Inventory
*/
class Vehicle;
class Character;
class Item;
class UserProfile
{
public:
	UserProfile()
	{
	}

	std::vector<Vehicle*> vehicles;
	std::vector<Character*> characters;
	std::vector<Item*> items;
};

#endif
